Dexter Studio unveils “ZENN,” a software product developed by Dexter Studio using proprietary technology
On August 3, visual effects (VFX) and video content vendor Dexter Studio announced that it had presented an academic paper on “ZENN,” a software product developed by Dexter Studio using propriety technology, on August 2 (US local time) at SIGGRAPH 2017, the largest event for the computer graphics industry in the world.
SIGGRAPH is the world’s most prestigious computer graphics-related event attended by Hollywood production studios such as Disney, Marvel, and Sony, and major Hollywood VFX companies such as ILM, Pixar, and Weta Studio. This year, the event to place in Los Angeles, USA, between July 31 and August 3.
At the event, Dexter Studio used in-house tool ZENN to explain the production process for digital creatures and environmental elements.
In addition to Dexter Studio, other major corporations, including Pixar, DreamWorks, Sony Pictures, and Imageworks, presented their own research on CG technology..
“ZENN, our in-house tool at Dexter Studio, was developed over a long period of time, ever since the company was first established. It received a lot of attention from SIGGRAPH and industry insiders in overseas markets when it was selected for the event. The fact that our academic paper on ZENN was presented at SIGGRAPH shows just how much Dexter Studio’s technology has grown over the years. It’s evidence that suggests our technology is now on par with top-tier VFX vendors such as Pixar and DreamWorks,” said Choi Wan-ho, Head of the Research and Development (R&D) Center at Dexter Studio.
Meanwhile, Dexter Studio previously screened a making video titled “Someone”, which cataloged the production process for “Digital Human”, which is considered the most difficult level of VFX technology, at SIGGRAPH 2015. In addition to its presentation on ZENN this year, Dexter Studio is developing other in-house tools, including “ZarVis” for fluid effects involving the ocean and water, and a new object scanning software.